When it comes to names in your game…

The naming problem… How many hours have you spent naming your characters in a game? How many hours have you spent naming your items in a game? We can continue like this for every little thing inside your game. It supposed to be the fun part right? but if you...
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Unity – Squeezing frames of your 3D assets

Sometimes when you are working on mobile devices, every frame counts. We’ll have to keep an eye on the profile all the time or otherwise our game won’t run as fast as we like. One of the things that we’ve learned when building games for mobile devices in Unity is...
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Surviving an Indie Game Stand

Surviving an Indie Game Stand

Admit it, we devs are not fan of people, even less talking to a lot of them criticizing your almost finished indie game that you have put your heart and soul to it. Before we sign up to a game convention and request a stand, we tried to search the...
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